IRL Labs designs, develops, and integrates easy-to-use mobile storytelling tools that empower youth to build core social and emotional skills critical for 21st Century learners.
Our tools are built on the latest mobile and web technologies and are accessible, intuitive, and easy-to-use. We focus on browser- and cell-phone based interactive tools that make complex creative workflows accessible. We aim to provide youth with specialized mobile storytelling tools to learn, engage with their communities, reflect, and share stories about their lives. To learn more, check out our products …
We develop digital storytelling curriculum to connect classroom learning and real world experiences. Our specialized workshops are geared towards K-12 classrooms, after school programs, and university students. To learn more, check out our projects …
We actively engage in community-based research projects that help test and facilitate the use of our technology tools in the real world. To learn more, check out our research…
What People Are Saying About Us
SimpleVR embraces the mission to foster love and learning through technology with a focus on youth storytelling and connected classrooms. Through projects like these we are giving students an opportunity to use technology as a medium to promote youth voice, engage in their communities, and become teachers in their own right.
Gregg Behr, Executive Director, Grable Foundation
SimpleVR focuses on how VR technology can play an active and prosocial role in education by bringing student narratives, sharing and empathy into focus through the newest of media production and sharing tools.Illah Nourbakhsh, Professor, The Robotics Institute, Carnegie Mellon University
If we want to build understanding among different cultures, we need to engage students in activities that allow them to learn in a meaningful way about other cultures, their differences and the commonalities we all share. I strongly believe that SimpleVR is a powerful and innovative means for both students and teachers in the region to learn and explore the world and engage in conversations that will trigger their curiosity about the world. Angelica Ocampo, President and CEO, World Affairs Council of Pittsburgh
As talk of virtual and augmented reality in the K-12 classroom grows, there is unprecedented opportunity for students and teachers to act not merely as consumers of 360-content, but simultaneously as producers. Tyler Samstag, Director of Instructional Innovation at Allegheny Intermediate Unit