About

Mission

IRL Labs designs and develops easy-to-use mobile storytelling tools that empower youth to build core social and emotional skills critical for 21st Century learners.

Technologies

Our tools are built on the latest mobile and web technologies and are accessible, intuitive, and easy-to-use. We focus on browser- and cell-phone based interactive tools that make complex creative workflows accessible to youth. We aim to provide youth specialized mobile storytelling tools to learn, engage with their communities, reflect, and share stories about their lives.
Check out our products

Curriculum Support

Our products are paired with extensible lesson plans for the classroom that can be tailored to experiential learning opportunities. We offer specialized workshops for students and teachers focused on digital storytelling. Our workshops support teachers, schools, and afterschool programs to integrate cutting-edge interactive technologies into existing curriculum and support new project-based learning opportunities.

Research

We actively engage in research projects that help test our technology tools in the real world.  Check out our projects

What People Are Saying About Us

SocialVR embraces the mission to foster love and learning through technology with a focus on youth storytelling and connected classrooms. Through projects like these we are giving students an opportunity to use technology as a medium to promote youth voice, engage in their communities, and become teachers in their own right.
Gregg Behr, Executive Director, Grable Foundation
SocialVR focuses on how VR technology can play an active and prosocial role in education by bringing student narratives, sharing and empathy into focus through the newest of media production and sharing tools.Illah Nourbakhsh, Professor, The Robotics Institute, Carnegie Mellon University
If we want to build understanding among different cultures, we need to engage students in activities that allow them to learn in a meaningful way about other cultures, their differences and the commonalities we all share. I strongly believe that SocialVR is a powerful and innovative means for both students and teachers in the region to learn and explore the world and engage in conversations that will trigger their curiosity about the world. Angelica Ocampo, President and CEO, World Affairs Council of Pittsburgh
As talk of virtual and augmented reality in the K-12 classroom grows, there is unprecedented opportunity for students and teachers to act not merely as consumers of 360-content, but simultaneously as producers.

Tyler Samstag, Director of Instructional Innovation at Allegheny Intermediate Unit

Supporters