Easy-to-use storytelling tools that empower youth to build critical social and emotional skills.


Browser and smartphone based tools that make complex creative workflows accessible to youth.

Curriculum Support

We offer extensible, tailored lesson plans, specialized digital storytelling workshops.



We design and build mobile storytelling platforms for creating, viewing, and sharing virtual reality, augmented reality, and animation experiences. Our products are available for individual and group licenses.

  • Dranimate
    Transforms drawings and pictures into animations
  • SocialVR
    Easy-to-use VR authoring platform
    SocialVR IRL Labs


We help teachers integrate our tools into their classroom through professional development workshops. We also offer consulting services for experiential learning program design and support.

Our partners include K-12 schools, afterschool programs, professional development providers, and non-profits. We are interested in collaborations that take students out of the classroom into the real word to support coursework focused on STEM, social studies, humanities, and career exposure.

  • STEAM Innovation Summer Institute
    June 2017
    Teachers in Western Pennsylvania explore immersive storytelling for the classroom
  • Winchester Thurston School
    Spring 2017
    American History class explores oral histories in Pittsburgh using SocialVR
  • Education Uncontained
    Spring 2017
    Students at Propel Andrew Street, a Youth Leading Change partner school, create immersive stories based on their school
  • International Center for Adolescents in Need, Inc.
    Spring 2017
    WKI team designs a virtual school tour for incoming freshmen girls interested in STEM careers at Booker T. Washington High School in Atlanta, Georgia
  • Catalyst Connection and BotsIQ
    Spring 2017
    Latrobe and Burrell School districts introduce virtual reality storytelling into school-based career-exposure programs
  • Holy Family Academy
    Spring 2017
    EDGE Designers at Holy Family Academy create a school tour using SocialVR
  • Green Building Alliance
    January 2017
    Pittsburgh area students observe their city then and now in SocialVR
  • Allegheny Intermediate Unit 3
    December 2016
    Educators learn how to use SocialVR and build immersive stories
  • Rec2Tech
    September 2016
    Rec2Tech students take 360 photographs and report on their week at the Warrington Rec Center


We are a team of educators, designers, technologists with a passion for youth voice in education.

  • Ali Momeni
    Design | Pedagogy
    Ali Momeni is a media-artist and researcher with expertise in interactive systems and human computer interaction. He studied physics and music at Swarthmore College and completed his doctoral degree in music composition, improvisation and performance with computers at UC Berkeley. Momeni serves as a faculty member at the University of Minnesota and Carnegie Mellon between 2008-2018 before joining Shield AI as a Senior Principal Scientist.
  • Aparna Wilder
    Operations | Development
    Aparna Wilder is a program director and community builder passionate about experiential learning and storytelling. Aparna leads IRL Labs outreach and education programs and is responsible for facilitating new partnerships, research projects, and workshops. Aparna holds a BA from the University of Pennsylvania and a MPA from Columbia University.
  • Luke Anderson
    Technical Architect
    Luke is an application developer with interests in real-time interaction, media programming, web technologies, and software architecture. He oversees the development and integration of new features into IRL Lab’s platforms. In previous roles, he has contributed to the creation of web and mobile experiences for Fortune 50 companies.

What People Are Saying About Us

SocialVR embraces the mission to foster love and learning through technology with a focus on youth storytelling and connected classrooms.

Gregg Behr, Executive Director, Grable Foundation

SocialVR focuses on how VR technology can play an active and prosocial role in education by bringing student narratives, sharing and empathy into focus through the newest of media production and sharing tools.

Illah Nourbakhsh, Professor, The Robotics Institute, Carnegie Mellon University

I strongly believe that SocialVR is a powerful and innovative means for both students and teachers in the region to learn and explore the world and engage in conversations that will trigger their curiosity about the world.

Angelica Ocampo, President and CEO, World Affairs Council of Pittsburgh

As talk of virtual and augmented reality in the K-12 classroom grows, there is unprecedented opportunity for students and teachers to act not merely as consumers of 360-content, but simultaneously as producers.

Tyler Samstag, Director of Instructional Innovation at Allegheny Intermediate Unit


Contact Us

Drop us a line for partnerships, careers or just saying hi!